Uncapped

A first-person puzzle-platformer that teaches players through level design.

Role: Gameplay Designer, Level Designer, Programmer

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Hollow

Both a platformer game, and a deep dive on designing levels within the genre. Levels follow a structured design method, resulting in game challenges which logically increase in both difficulty and complexity as the game progresses.

Role: Level Designer

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G-Wing

An arena shooter map designed with freedom of movement in mind. Encourages the use of alternate paths and unconventional vantage points.

Role: Level Designer

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Secret Story

A multiplayer tablet game designed to promote social inclusion and reduce loneliness in older adults. Developed under the guidance of the Sheridan Centre for Elder Research.

Role: Lead Researcher, Game Designer, UI Programmer

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Vanguard

An interactive ecosystem driven by finite-state machines.

Role: Designer, Programmer

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Boxy Adventures

A 3D platformer level harkening back to the character-driven 3D platformers of the mid-90s.

Role: Level Designer

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Monument Valley

An arcade race track inspired by the Seven Wonders of the World.

Role: Lead Level Designer

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Don't Wake Grandpa

A game which utilizes a mobile device's tilt, swipe, and tap functions.

Role: Lead Designer

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